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Class RawCelChunk

Inheritance
System.Object
Chunk
CelChunk
RawCelChunk
Inherited Members
CelChunk.LayerIndex
CelChunk.X
CelChunk.Y
CelChunk.Width
CelChunk.Height
CelChunk.Opacity
CelChunk.CelType
CelChunk.RawPixelData
CelChunk.ReadPixelData(BinaryReader, Frame)
CelChunk.ReadCelChunk(UInt32, BinaryReader, Frame)
Chunk.HEADER_SIZE
Chunk.Frame
Chunk.Length
Chunk.ChunkType
Chunk.ReadChunk(Frame, BinaryReader)
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ToString()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: FasterGames.Aseprite.Editor.Library.Chunks
Assembly: cs.temp.dll.dll
Syntax
public class RawCelChunk : CelChunk

Constructors

RawCelChunk(UInt32, UInt16, Int16, Int16, Byte, Frame, BinaryReader)

Declaration
public RawCelChunk(uint length, ushort layerIndex, short x, short y, byte opacity, Frame frame, BinaryReader reader)
Parameters
Type Name Description
System.UInt32 length
System.UInt16 layerIndex
System.Int16 x
System.Int16 y
System.Byte opacity
Frame frame
System.IO.BinaryReader reader
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