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Class LinkedCelChunk

Inheritance
System.Object
Chunk
CelChunk
LinkedCelChunk
Inherited Members
CelChunk.LayerIndex
CelChunk.X
CelChunk.Y
CelChunk.Opacity
CelChunk.CelType
CelChunk.ReadPixelData(BinaryReader, Frame)
CelChunk.ReadCelChunk(UInt32, BinaryReader, Frame)
Chunk.HEADER_SIZE
Chunk.Frame
Chunk.Length
Chunk.ChunkType
Chunk.ReadChunk(Frame, BinaryReader)
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ToString()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: FasterGames.Aseprite.Editor.Library.Chunks
Assembly: cs.temp.dll.dll
Syntax
public class LinkedCelChunk : CelChunk

Constructors

LinkedCelChunk(UInt32, UInt16, Int16, Int16, Byte, Frame, BinaryReader)

Declaration
public LinkedCelChunk(uint length, ushort layerIndex, short x, short y, byte opacity, Frame frame, BinaryReader reader)
Parameters
Type Name Description
System.UInt32 length
System.UInt16 layerIndex
System.Int16 x
System.Int16 y
System.Byte opacity
Frame frame
System.IO.BinaryReader reader

Properties

FramePosition

Declaration
public ushort FramePosition { get; }
Property Value
Type Description
System.UInt16

Height

Declaration
public override ushort Height { get; }
Property Value
Type Description
System.UInt16
Overrides
CelChunk.Height

LinkedCel

Declaration
public CelChunk LinkedCel { get; }
Property Value
Type Description
CelChunk

RawPixelData

Declaration
public override Pixel[] RawPixelData { get; }
Property Value
Type Description
Pixel[]
Overrides
CelChunk.RawPixelData

Width

Declaration
public override ushort Width { get; }
Property Value
Type Description
System.UInt16
Overrides
CelChunk.Width
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