Class CompressedCelChunk
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ToString()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: FasterGames.Aseprite.Editor.Library.Chunks
Assembly: cs.temp.dll.dll
Syntax
public class CompressedCelChunk : CelChunk
Constructors
CompressedCelChunk(UInt32, UInt16, Int16, Int16, Byte, Frame, BinaryReader)
Declaration
public CompressedCelChunk(uint length, ushort layerIndex, short x, short y, byte opacity, Frame frame, BinaryReader reader)
Parameters
Type | Name | Description |
---|---|---|
System.UInt32 | length | |
System.UInt16 | layerIndex | |
System.Int16 | x | |
System.Int16 | y | |
System.Byte | opacity | |
Frame | frame | |
System.IO.BinaryReader | reader |
Properties
CompressedRawCell
Declaration
public byte[] CompressedRawCell { get; }
Property Value
Type | Description |
---|---|
System.Byte[] |