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Class CompressedCelChunk

Inheritance
System.Object
Chunk
CelChunk
CompressedCelChunk
Inherited Members
CelChunk.LayerIndex
CelChunk.X
CelChunk.Y
CelChunk.Width
CelChunk.Height
CelChunk.Opacity
CelChunk.CelType
CelChunk.RawPixelData
CelChunk.ReadPixelData(BinaryReader, Frame)
CelChunk.ReadCelChunk(UInt32, BinaryReader, Frame)
Chunk.HEADER_SIZE
Chunk.Frame
Chunk.Length
Chunk.ChunkType
Chunk.ReadChunk(Frame, BinaryReader)
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ToString()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: FasterGames.Aseprite.Editor.Library.Chunks
Assembly: cs.temp.dll.dll
Syntax
public class CompressedCelChunk : CelChunk

Constructors

CompressedCelChunk(UInt32, UInt16, Int16, Int16, Byte, Frame, BinaryReader)

Declaration
public CompressedCelChunk(uint length, ushort layerIndex, short x, short y, byte opacity, Frame frame, BinaryReader reader)
Parameters
Type Name Description
System.UInt32 length
System.UInt16 layerIndex
System.Int16 x
System.Int16 y
System.Byte opacity
Frame frame
System.IO.BinaryReader reader

Properties

CompressedRawCell

Declaration
public byte[] CompressedRawCell { get; }
Property Value
Type Description
System.Byte[]
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