Getting Started
To import an Aseprite file, drag it into the Project window. That's it!
Additional configuration
Prefab Options
Options for controlling prefab generation.
sortingLayerName
: The sorting layer name to use for the root transform SpriteRenderer componentsbaseSortingOrder
: The starting sorting order from which the layers will start. Aseprite layer index is added to this value.
Texture Options
The texture settings Unity will use for Texture import. See Unity Docs: Texture Import Settings
sliceOptions
- Extension to the default set, used to control Spritesheet dimension data, in the event you are importing a spritesheet. Leaving as default (0
s) will import as one sprite per layer. Slicing will import as multiple sprites per layer.
Rig Options
Options for controlling animation and rigging generation.
Create Rig
- If disabled, no rig (animations, avatars, etc) will be created.loopTags
- Controls which frame tags from the aseprite file will import as looping animations. By default, all animations are non-looping.